<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7625658540440145509</id><updated>2012-01-29T23:12:18.533+01:00</updated><category term='portfolio'/><category term='wizard'/><category term='3d'/><category term='Ouverture'/><category term='gloomy'/><category term='zbrush'/><category term='UDK'/><category term='video game'/><category term='art'/><category term='character 3d'/><category term='head'/><category term='Toilet'/><category term='bathroom'/><category term='game'/><category term='blog'/><category term='3dsmax'/><title type='text'>Kinrove's Blog</title><subtitle type='html'>Game-Art, Test and stuff I won't necessarily show on my portfolio !</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://baida-gameart.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7625658540440145509/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://baida-gameart.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Kinrove</name><uri>http://www.blogger.com/profile/13261757315955361152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>12</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7625658540440145509.post-7074313756192459534</id><published>2012-01-29T22:58:00.002+01:00</published><updated>2012-01-29T23:12:18.545+01:00</updated><title type='text'>Some modeling exercise !</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-b222WNLwHKg/TyXEL09e9EI/AAAAAAAAAG4/XfkbvUIvg6A/s1600/Render_Lights.JPG"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 120px;" src="http://1.bp.blogspot.com/-b222WNLwHKg/TyXEL09e9EI/AAAAAAAAAG4/XfkbvUIvg6A/s200/Render_Lights.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5703180210608731202" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-Nkc0SSdy2vs/TyXELYzpEjI/AAAAAAAAAGw/IZ0O_dl2bWE/s1600/final_render.JPG"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 134px;" src="http://2.bp.blogspot.com/-Nkc0SSdy2vs/TyXELYzpEjI/AAAAAAAAAGw/IZ0O_dl2bWE/s200/final_render.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5703180203051258418" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-WVwa65f2znk/TyXELK5HfUI/AAAAAAAAAGg/F7CA4NQshuI/s1600/kiosk.JPG"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 134px;" src="http://3.bp.blogspot.com/-WVwa65f2znk/TyXELK5HfUI/AAAAAAAAAGg/F7CA4NQshuI/s200/kiosk.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5703180199316127042" /&gt;&lt;/a&gt;&lt;br /&gt;Hello, I've done many things in the meanwhile but I haven't posted many things (as usually)  !&lt;br /&gt;&lt;br /&gt;I'm working on some cool projects, I hope to be able to share them soon.&lt;br /&gt;It's quite hard to deal with my day job at the same time though...&lt;br /&gt;&lt;br /&gt;As I try to avoid to keep going with my own skills without looking what others are doing. &lt;br /&gt;I've lately tried to look at some online tutorials, trying to improve my modeling skills and see how others people were using their application. That's always instructive.&lt;br /&gt;&lt;br /&gt;Here is some models done thanks them. (Mostly from CG tuts)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7625658540440145509-7074313756192459534?l=baida-gameart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://baida-gameart.blogspot.com/feeds/7074313756192459534/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://baida-gameart.blogspot.com/2012/01/some-modeling-exercise.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7625658540440145509/posts/default/7074313756192459534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7625658540440145509/posts/default/7074313756192459534'/><link rel='alternate' type='text/html' href='http://baida-gameart.blogspot.com/2012/01/some-modeling-exercise.html' title='Some modeling exercise !'/><author><name>Kinrove</name><uri>http://www.blogger.com/profile/13261757315955361152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-b222WNLwHKg/TyXEL09e9EI/AAAAAAAAAG4/XfkbvUIvg6A/s72-c/Render_Lights.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7625658540440145509.post-6819390377775076098</id><published>2011-09-12T00:41:00.004+02:00</published><updated>2011-09-12T00:44:34.561+02:00</updated><title type='text'>Quick sculpt</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i52.tinypic.com/2w6hvyc.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 300px; height: 325px;" src="http://i52.tinypic.com/2w6hvyc.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Hello there, I've lately bought a wacom tablet, an old intuos but that one is like a new one !!! It was hardly used by its owner. I wanted to test it under zbrush and I did a little sculpt from a sphere. It's now easier to sculpt :-)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7625658540440145509-6819390377775076098?l=baida-gameart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://baida-gameart.blogspot.com/feeds/6819390377775076098/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://baida-gameart.blogspot.com/2011/09/quick-sculpt.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7625658540440145509/posts/default/6819390377775076098'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7625658540440145509/posts/default/6819390377775076098'/><link rel='alternate' type='text/html' href='http://baida-gameart.blogspot.com/2011/09/quick-sculpt.html' title='Quick sculpt'/><author><name>Kinrove</name><uri>http://www.blogger.com/profile/13261757315955361152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i52.tinypic.com/2w6hvyc_th.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7625658540440145509.post-920583094393397739</id><published>2011-09-04T23:20:00.013+02:00</published><updated>2011-09-05T00:07:38.284+02:00</updated><title type='text'>Old Stuff</title><content type='html'>Hello all,&lt;br /&gt;&lt;br /&gt;Lately I've enhanced my portfolio, I gave to it a cleaner look, which is better, at least I think. I added as well my last scene done under UDK.&lt;br /&gt;&lt;br /&gt;Nevertheless, I decided as well to remove a lot of jobs which were more some tries than accomplished and finished models (such as sculpts, precomputed models inside blender, paintings). These were aswell for some of them outdated or not showing my actual and current abilities.&lt;br /&gt;&lt;br /&gt;Instead of completely deleting all these olds jobs, I rather prefer to put them all here. They are after all part of my beginning...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-Yy8MkSKYXY8/TmPxy_oghHI/AAAAAAAAAGI/3CCx4-jOZzA/s1600/tambour.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 150px; height: 200px;" src="http://1.bp.blogspot.com/-Yy8MkSKYXY8/TmPxy_oghHI/AAAAAAAAAGI/3CCx4-jOZzA/s200/tambour.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5648624216029824114" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-4J8r0XHrSKk/TmPxt6-4-rI/AAAAAAAAAGA/c7S7VmuRYgQ/s1600/sculpt_head.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 94px;" src="http://1.bp.blogspot.com/-4J8r0XHrSKk/TmPxt6-4-rI/AAAAAAAAAGA/c7S7VmuRYgQ/s200/sculpt_head.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5648624128882178738" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-oUamNVWGpD0/TmPxo51GuZI/AAAAAAAAAF4/r0lSDe4dhMc/s1600/greatbook1.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 104px;" src="http://3.bp.blogspot.com/-oUamNVWGpD0/TmPxo51GuZI/AAAAAAAAAF4/r0lSDe4dhMc/s200/greatbook1.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5648624042673355154" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-7VbjOi168yE/TmPxlfEzO3I/AAAAAAAAAFw/M9n1gWH0zC0/s1600/greatbook3.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 104px;" src="http://2.bp.blogspot.com/-7VbjOi168yE/TmPxlfEzO3I/AAAAAAAAAFw/M9n1gWH0zC0/s200/greatbook3.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5648623983951821682" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-LimrQJGuF2M/TmPxg4jDE8I/AAAAAAAAAFo/fs5RZhxPgYk/s1600/gf_paiting.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 188px; height: 200px;" src="http://4.bp.blogspot.com/-LimrQJGuF2M/TmPxg4jDE8I/AAAAAAAAAFo/fs5RZhxPgYk/s200/gf_paiting.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5648623904890229698" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-pnr0TFrJFR8/TmPxdlqHUOI/AAAAAAAAAFg/oQ79LQoaBbE/s1600/concept_goblin.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 200px;" src="http://3.bp.blogspot.com/-pnr0TFrJFR8/TmPxdlqHUOI/AAAAAAAAAFg/oQ79LQoaBbE/s200/concept_goblin.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5648623848279986402" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-qQJekyHhZt0/TmPxZ1ca3wI/AAAAAAAAAFY/VdTwfs9EOLM/s1600/bonsai.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 150px; height: 200px;" src="http://3.bp.blogspot.com/-qQJekyHhZt0/TmPxZ1ca3wI/AAAAAAAAAFY/VdTwfs9EOLM/s200/bonsai.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5648623783798038274" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-zgT_zpRifU0/TmPxWC9887I/AAAAAAAAAFQ/F3QNyF6ntnY/s1600/assassin.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 95px;" src="http://2.bp.blogspot.com/-zgT_zpRifU0/TmPxWC9887I/AAAAAAAAAFQ/F3QNyF6ntnY/s200/assassin.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5648623718708868018" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-L3c4DKgYgHQ/TmPxSwM2pcI/AAAAAAAAAFI/uC2vW4pjbd8/s1600/1phands.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 92px;" src="http://3.bp.blogspot.com/-L3c4DKgYgHQ/TmPxSwM2pcI/AAAAAAAAAFI/uC2vW4pjbd8/s200/1phands.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5648623662131488194" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-lv04DJTTq_0/TmPyXWc9WZI/AAAAAAAAAGQ/7jXm5ZYjKa8/s1600/water_cooler.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 110px;" src="http://4.bp.blogspot.com/-lv04DJTTq_0/TmPyXWc9WZI/AAAAAAAAAGQ/7jXm5ZYjKa8/s200/water_cooler.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5648624840630688146" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-5YN5WxEO-OE/TmPylrJKxAI/AAAAAAAAAGY/dAOsWB9UCv4/s1600/snails.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://2.bp.blogspot.com/-5YN5WxEO-OE/TmPylrJKxAI/AAAAAAAAAGY/dAOsWB9UCv4/s200/snails.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5648625086702994434" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7625658540440145509-920583094393397739?l=baida-gameart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://baida-gameart.blogspot.com/feeds/920583094393397739/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://baida-gameart.blogspot.com/2011/09/old-stuff.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7625658540440145509/posts/default/920583094393397739'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7625658540440145509/posts/default/920583094393397739'/><link rel='alternate' type='text/html' href='http://baida-gameart.blogspot.com/2011/09/old-stuff.html' title='Old Stuff'/><author><name>Kinrove</name><uri>http://www.blogger.com/profile/13261757315955361152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-Yy8MkSKYXY8/TmPxy_oghHI/AAAAAAAAAGI/3CCx4-jOZzA/s72-c/tambour.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7625658540440145509.post-1687994696233671203</id><published>2011-08-08T21:39:00.002+02:00</published><updated>2011-08-08T21:42:23.734+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gloomy'/><category scheme='http://www.blogger.com/atom/ns#' term='bathroom'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='UDK'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='Toilet'/><title type='text'>Gloomy Environment</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-2wF2wDVSLoM/TkA7igKrD7I/AAAAAAAAADg/6bZjqi5QwNg/s1600/pic_a.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 152px;" src="http://4.bp.blogspot.com/-2wF2wDVSLoM/TkA7igKrD7I/AAAAAAAAADg/6bZjqi5QwNg/s320/pic_a.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5638572197404151730" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here is a project under UDK I'm working on, It's a gloomy environment. As you can guess It's still unfinished. This is a WIP, I hope to be able to finish it soon. I quite enjoy working on this !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7625658540440145509-1687994696233671203?l=baida-gameart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://baida-gameart.blogspot.com/feeds/1687994696233671203/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://baida-gameart.blogspot.com/2011/08/gloomy-environment.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7625658540440145509/posts/default/1687994696233671203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7625658540440145509/posts/default/1687994696233671203'/><link rel='alternate' type='text/html' href='http://baida-gameart.blogspot.com/2011/08/gloomy-environment.html' title='Gloomy Environment'/><author><name>Kinrove</name><uri>http://www.blogger.com/profile/13261757315955361152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-2wF2wDVSLoM/TkA7igKrD7I/AAAAAAAAADg/6bZjqi5QwNg/s72-c/pic_a.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7625658540440145509.post-581181990618768740</id><published>2011-08-05T00:13:00.003+02:00</published><updated>2011-08-05T00:24:42.464+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3dsmax'/><category scheme='http://www.blogger.com/atom/ns#' term='character 3d'/><category scheme='http://www.blogger.com/atom/ns#' term='wizard'/><title type='text'>Desert Wizard</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-VgL3BMnTb1w/TjscIsVWKYI/AAAAAAAAADU/39qrqMw__g0/s1600/character.a.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 176px;" src="http://2.bp.blogspot.com/-VgL3BMnTb1w/TjscIsVWKYI/AAAAAAAAADU/39qrqMw__g0/s320/character.a.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5637130294249531778" /&gt;&lt;/a&gt;&lt;br /&gt;Who has never wanted to create characters ? According to me, creating characters is one of the most exciting field in the job of a 3D artist.&lt;br /&gt;Fore sure it requires good knowledge of anatomy, a good understanding of the mechanic of that one. I'm always stunned and I can stay hours looking at portfolio of skilled characters artist...&lt;br /&gt;&lt;br /&gt;That's why I wanted to create that one when I was whitout the internet... I had to cut my models into differents parts to export them and sculpt them inside zbrush because my config at that time couldn't not handles all the levels of subdiv.&lt;br /&gt;&lt;br /&gt;Next try should be better for sure :-p, at least I hope ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7625658540440145509-581181990618768740?l=baida-gameart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://baida-gameart.blogspot.com/feeds/581181990618768740/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://baida-gameart.blogspot.com/2011/08/desert-wizard.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7625658540440145509/posts/default/581181990618768740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7625658540440145509/posts/default/581181990618768740'/><link rel='alternate' type='text/html' href='http://baida-gameart.blogspot.com/2011/08/desert-wizard.html' title='Desert Wizard'/><author><name>Kinrove</name><uri>http://www.blogger.com/profile/13261757315955361152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-VgL3BMnTb1w/TjscIsVWKYI/AAAAAAAAADU/39qrqMw__g0/s72-c/character.a.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7625658540440145509.post-798341932750114321</id><published>2011-08-05T00:07:00.003+02:00</published><updated>2011-08-05T00:11:21.431+02:00</updated><title type='text'>Head of WW1 soldier</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-zBJkOaO8yoo/TjsYPGXoADI/AAAAAAAAADM/Ni0H19MqImc/s1600/test_head.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 146px;" src="http://2.bp.blogspot.com/-zBJkOaO8yoo/TjsYPGXoADI/AAAAAAAAADM/Ni0H19MqImc/s320/test_head.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5637126006271115314" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As promised here is a little test I did, some months ago, I wanted to create a head under Zbrush and paint diffuse whitout using photos as textures, just by using the polypainting tool inside zbrush. I'm aware there are many mistakes on this head, such as lips and etc, but I'm quite satisfied of the result of the texture.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7625658540440145509-798341932750114321?l=baida-gameart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://baida-gameart.blogspot.com/feeds/798341932750114321/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://baida-gameart.blogspot.com/2011/08/head-of-ww1-soldier.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7625658540440145509/posts/default/798341932750114321'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7625658540440145509/posts/default/798341932750114321'/><link rel='alternate' type='text/html' href='http://baida-gameart.blogspot.com/2011/08/head-of-ww1-soldier.html' title='Head of WW1 soldier'/><author><name>Kinrove</name><uri>http://www.blogger.com/profile/13261757315955361152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-zBJkOaO8yoo/TjsYPGXoADI/AAAAAAAAADM/Ni0H19MqImc/s72-c/test_head.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7625658540440145509.post-1576370988970389692</id><published>2011-07-30T00:47:00.002+02:00</published><updated>2011-07-30T00:59:31.480+02:00</updated><title type='text'>After one year with nothing showed !</title><content type='html'>Hello everyone (yes we never know someone will read this page XD)&lt;br /&gt;&lt;br /&gt;It's been one year since I posted something here, I'm not dead at all.&lt;br /&gt;I'm still looking for a long term contract as game artist in the game-industry, I've been working a lot during this year. I think I've also learnt many things through some little works, tests and tutorials watched, and little project where I take part.&lt;br /&gt;&lt;br /&gt;I have some good projects in mind, if ever these ones become reals, I should be able to reach my aim and grow a lot professionnaly !&lt;br /&gt;&lt;br /&gt;Lately I've also updated a little bit my config, even If this one is still outdated, I'm now able to work on full environement under engine such as UDK. In the past I was hardly able to run it...&lt;br /&gt;&lt;br /&gt;I'll try to show you some "good" stuff ;-)&lt;br /&gt;&lt;br /&gt;see you soon all !&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7625658540440145509-1576370988970389692?l=baida-gameart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://baida-gameart.blogspot.com/feeds/1576370988970389692/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://baida-gameart.blogspot.com/2011/07/after-one-year-with-nothing-showed.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7625658540440145509/posts/default/1576370988970389692'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7625658540440145509/posts/default/1576370988970389692'/><link rel='alternate' type='text/html' href='http://baida-gameart.blogspot.com/2011/07/after-one-year-with-nothing-showed.html' title='After one year with nothing showed !'/><author><name>Kinrove</name><uri>http://www.blogger.com/profile/13261757315955361152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7625658540440145509.post-1779500542744130439</id><published>2010-07-06T14:20:00.006+02:00</published><updated>2010-07-06T14:27:04.692+02:00</updated><title type='text'>Unity - Asteroids</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_qimL00YS5gg/TDMg1Rc68lI/AAAAAAAAACw/7NNsS3TqXZY/s1600/meteors_lods.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 140px;" src="http://1.bp.blogspot.com/_qimL00YS5gg/TDMg1Rc68lI/AAAAAAAAACw/7NNsS3TqXZY/s320/meteors_lods.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5490768470284628562" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hello there, still a quick job inside unity, It's part of the space project for a job I had to provide, here some asteroids, "quickly" done. I've also created some LODS using PolygonCruncher.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7625658540440145509-1779500542744130439?l=baida-gameart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://baida-gameart.blogspot.com/feeds/1779500542744130439/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://baida-gameart.blogspot.com/2010/07/unity-asteroids_06.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7625658540440145509/posts/default/1779500542744130439'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7625658540440145509/posts/default/1779500542744130439'/><link rel='alternate' type='text/html' href='http://baida-gameart.blogspot.com/2010/07/unity-asteroids_06.html' title='Unity - Asteroids'/><author><name>Kinrove</name><uri>http://www.blogger.com/profile/13261757315955361152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_qimL00YS5gg/TDMg1Rc68lI/AAAAAAAAACw/7NNsS3TqXZY/s72-c/meteors_lods.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7625658540440145509.post-3304249830082620623</id><published>2010-06-29T21:16:00.003+02:00</published><updated>2010-06-29T21:24:08.107+02:00</updated><title type='text'>Unity - Planets and Space</title><content type='html'>&lt;div&gt;&lt;br /&gt;Here is a little sample of a job I did lately durin my spare time. It's under the Unity as well, like the previous work with the crate contest. It's a cool engine, quite user friendly! It's as well what we are using at the moment of our &lt;span style="font-style: italic; "&gt;&lt;span class="Apple-style-span"  style="color:#FF9900;"&gt;verdun-online&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#FF9900;"&gt; &lt;/span&gt;project.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qimL00YS5gg/TCpHIRXdlUI/AAAAAAAAACM/IeKxAhD6pXg/s1600/space_environment.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 204px;" src="http://3.bp.blogspot.com/_qimL00YS5gg/TCpHIRXdlUI/AAAAAAAAACM/IeKxAhD6pXg/s400/space_environment.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5488277303330706754" /&gt;&lt;/a&gt;&lt;div&gt;The space is just a 2D painted plane, the atmosphere is aswell moving around the planet through a script, some more planets should be created soon. If ever you want to see currents planets alive clic &lt;b&gt;&lt;span class="Apple-style-span"  style="color:#FF0000;"&gt;&gt; &lt;/span&gt;&lt;/b&gt;&lt;a href="http://users.skynet.be/fa341830/planet_video.avi"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="color:#FF0000;"&gt;Here&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="color:#FF0000;"&gt; &lt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7625658540440145509-3304249830082620623?l=baida-gameart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://baida-gameart.blogspot.com/feeds/3304249830082620623/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://baida-gameart.blogspot.com/2010/06/unity-planets-and-space_8673.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7625658540440145509/posts/default/3304249830082620623'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7625658540440145509/posts/default/3304249830082620623'/><link rel='alternate' type='text/html' href='http://baida-gameart.blogspot.com/2010/06/unity-planets-and-space_8673.html' title='Unity - Planets and Space'/><author><name>Kinrove</name><uri>http://www.blogger.com/profile/13261757315955361152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_qimL00YS5gg/TCpHIRXdlUI/AAAAAAAAACM/IeKxAhD6pXg/s72-c/space_environment.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7625658540440145509.post-4100544613017665322</id><published>2010-06-24T03:02:00.004+02:00</published><updated>2010-06-24T03:11:58.858+02:00</updated><title type='text'>Unity Prefabs - Crate contest</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qimL00YS5gg/TCKvvWihK2I/AAAAAAAAABY/n6pVg-g4xkM/s1600/Crates_render_unity.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 400px; height: 322px;" src="http://3.bp.blogspot.com/_qimL00YS5gg/TCKvvWihK2I/AAAAAAAAABY/n6pVg-g4xkM/s400/Crates_render_unity.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5486140524129758050" /&gt;&lt;/a&gt;This was the subject of a little challenge, I created these basics crates in some hours, no more than 3 hours If I remember well ! We had to create prefabs that help people with their Facebook (for exemple) implementation of their game. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;These low polies crates are the result of some highpoly parts baked on low polies surfaces with some nvidia plugin... (In real time Inside Unity Engine)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I ended second !&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7625658540440145509-4100544613017665322?l=baida-gameart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://baida-gameart.blogspot.com/feeds/4100544613017665322/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://baida-gameart.blogspot.com/2010/06/unity-prefabs-crate-contest.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7625658540440145509/posts/default/4100544613017665322'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7625658540440145509/posts/default/4100544613017665322'/><link rel='alternate' type='text/html' href='http://baida-gameart.blogspot.com/2010/06/unity-prefabs-crate-contest.html' title='Unity Prefabs - Crate contest'/><author><name>Kinrove</name><uri>http://www.blogger.com/profile/13261757315955361152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_qimL00YS5gg/TCKvvWihK2I/AAAAAAAAABY/n6pVg-g4xkM/s72-c/Crates_render_unity.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7625658540440145509.post-1557921845737902582</id><published>2010-06-24T01:39:00.007+02:00</published><updated>2010-06-24T01:57:38.456+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='zbrush'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='head'/><title type='text'>Z-Brush Head</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qimL00YS5gg/TCKfGTiNtyI/AAAAAAAAABA/35-ZOOz-vxM/s1600/wip.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 400px; height: 166px;" src="http://3.bp.blogspot.com/_qimL00YS5gg/TCKfGTiNtyI/AAAAAAAAABA/35-ZOOz-vxM/s400/wip.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5486122226762495778" /&gt;&lt;/a&gt;&lt;div style="text-align: left;"&gt;Just an old head I was working on... I started with a polysphere, Unfortunately the file is now "corrupted" and I can't work on it anymore.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7625658540440145509-1557921845737902582?l=baida-gameart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://baida-gameart.blogspot.com/feeds/1557921845737902582/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://baida-gameart.blogspot.com/2010/06/z-brush-head.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7625658540440145509/posts/default/1557921845737902582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7625658540440145509/posts/default/1557921845737902582'/><link rel='alternate' type='text/html' href='http://baida-gameart.blogspot.com/2010/06/z-brush-head.html' title='Z-Brush Head'/><author><name>Kinrove</name><uri>http://www.blogger.com/profile/13261757315955361152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_qimL00YS5gg/TCKfGTiNtyI/AAAAAAAAABA/35-ZOOz-vxM/s72-c/wip.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7625658540440145509.post-6347497157744982181</id><published>2010-06-15T23:27:00.002+02:00</published><updated>2010-06-24T02:36:54.494+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><category scheme='http://www.blogger.com/atom/ns#' term='Ouverture'/><category scheme='http://www.blogger.com/atom/ns#' term='video game'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='portfolio'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title type='text'>Bienvenue !</title><content type='html'>&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Welcome everyone,&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;As I don't have a lot of spare time to work on some personals projects to put on my&lt;b&gt;&lt;span class="Apple-style-span"  style="color:#FFCC00;"&gt; &lt;/span&gt;&lt;/b&gt;&lt;a href="http://users.skynet.be/fa341830/index.html"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="color:#FFCC00;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;portfolio&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/a&gt;, I 've decided to open this blog.&lt;/div&gt;&lt;div&gt;The purpose of this one is more about sharing little works, creations not really important or even some tutorials results I've followed to get better !&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Finally I just probably want to show I'm not dead, I'm still alive and I still want to reach my aim, get a place in this industry at the end even if I already have a job at the moment, but we all have to eat one way or another isn't it?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So that was for the introduction, stay tuned, I'll probably show some results of the tutorials followed with Eat3D (Awesome tuts)&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;Dewara&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7625658540440145509-6347497157744982181?l=baida-gameart.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://baida-gameart.blogspot.com/feeds/6347497157744982181/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://baida-gameart.blogspot.com/2010/06/ouverture-de-ce-blog.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7625658540440145509/posts/default/6347497157744982181'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7625658540440145509/posts/default/6347497157744982181'/><link rel='alternate' type='text/html' href='http://baida-gameart.blogspot.com/2010/06/ouverture-de-ce-blog.html' title='Bienvenue !'/><author><name>Kinrove</name><uri>http://www.blogger.com/profile/13261757315955361152</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
